Example: If you trade in the seventh set, you get 20 armies if you trade in the eighth, you get 25 armies, and so on. For quick reference, keep traded-in cards face down under the bottom edge of the game board to mark the value (in armies) of the next trade.Īfter the sixth set has been traded in, each additional set is worth 5 more armies. Trading in Cards for ArmiesĪt the beginning of subsequent turns, you may trade in matched sets of cards and take additional armies based on the total number of sets anyone has traded in so far. ![]() But if you have 5 or 6 cards at the beginning of your turn, you must trade in at least one set and may trade in a second set if you have one. If you have collected a set of 3 RISK cards, you may turn them in at the start of your next turn, or you may wait. You are trying to collect sets of 3 cards in any of the following combinations: 3 cards of the same design (Infantry, Cavalry, or Artillery), 1 each of 3 designs, or any 2 plus a "wild" card. Risk Cards Earning CardsĪt the end of any turn in which you have captured at least one territory, you will earn one (and only one) RISK card. To find the exact number of armies, look at the chart in the lower left-hand corner of the game board. These numbers can be different depending on the version of Risk you are playing. The number of extra armies is different for each continent: You will have to place your forces wisely, attack at just the right time and fortify your defenses against all enemies. ![]() But be careful: Winning battles will depend on careful planning, quick decisions, and bold moves. On your turn, try to capture territories by defeating your opponents' armies. Whoever placed the first army opens the game. Shuffle the pack of RISK cards (maybe, remove the Mission cards) and place the cards face down by the side of the board. There is no limit to the number of armies you may place onto a single territory. Continue until all 42 territories have been claimed.Īfter all 42 territories are claimed, each player in turn places one additional army onto any territory he or she already occupies.Ĭontinue in this way until everyone has run out of armies. Starting to the left of the first player, in turn, everyone places one army onto any unoccupied territory. Whoever rolls the highest number takes one Infantry piece from his or her pile and places it onto any territory on the board, thus claiming that territory.
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